Season 3 Campaign
Current Leaderboard (shown below) | Submit Turn Orders | Submit Battle Results | Special Rules Submission | Season 3 Data
Turn Five Results!
Hive Fleet Blue Crush (JN) attacks Vior'la Tau (PS) @ Fe'saan - Attack Scenarios - Vior'la Tau (PS) defends!
Hive Fleet Kerberos (PM) attacks Il-Kaithe (CR) @ Jollov - Attack Scenarios - Il-Kaithe (CR) defends!
WAAAGH! (GRIZZ) colonizes @ Wrath's Spire - Colonization Scenarios - WAAAGH! (GRIZZ) succeeds!
Queued Games!
There is one game left from turn three it needs to be played ASAP.
WAAGH! (CJ) attacks The Plexian Nest (Neutral) - Colonization Scenarios
There are two games left from turn four, they should be played ASAP.
Hive Fleet Blue Crush (JN) attacks Deathwatch (BF) @ Castilos Nullifact - Attack Scenarios
Imperial Knights (MH) attacks Vior'la Tau (PS) @ Fe'saan - Attack Scenarios
There was one game in turn four unable to be played due to prior games being unresolved and some problems with scheduling.
Hive Fleet Kerberos (PM) attacks Coven of Shattered Visage (WB) @ Pax Argentius
These two players should receive an intensive training action for that turn instead.
There are two games left from turn five, they should be played ASAP.
Il-Kaithe (CR) attacks Deathwatch (BF) @ Honourum - Attack Scenarios
WAAGH! (CJ) attacks Hive Fleet Kerberos (PM) @ Misery - Attack Scenarios
Introduction
Welcome to Carolina's First and Only Season Three Campaign! Similar to past campaigns - games will be Narrative Play (Crusade) using Power Level instead of points. This season's campaign will run from April 18th, 2022 to December 12th, 2022 and by popular demand will be a map campaign.
The goal of this year's campaign is to dominate the galaxy by holding systems and, depending on your faction, controlling specific systems on the map. A full list of win conditions can be found on the Victory Conditions page.
To get started in the campaign use the Crusade rules sections to build out your Order of Battle with two key changes:
Players Order of Battle Power Rating (or Supply Limit) starts at 100 Power Level rather than 50 Power Level.
The Increase Supply Limit Requisition increases your Supply Limit by 10 Power instead of the original 5 Power.
Developer's Note: These two changes are in response to lessons learned from our last campaign. The original Increase Supply Limit Requisition and 50 Power Level starting Order of Battle size were simply too small for players to even play 100 Power Level games by the end of the campaign and players even played 6-10 games. This should also open up the possibility for players to play multiple sub-factions or at least be able to tailor options to opponents if they are not having success.
Artwork by Thomas Elliott
Quick Overview
Players will generally start off the campaign by creating an Order of Battle - at a minimum this Order of Battle should contain 25 Power Level worth of units and enough units to play a "Combat Patrol" (that means at least a Patrol detachment or Super Heavy detachment if playing Knights). A good format to use to track your Order of Battle include any of the google sheets at tcrepo, reddit, or battle bunker. Feel free to reach out to our discord if you need help.
You may go over 25 Power Level (it is recommended to go to 50 Power Level initially) and may even fill your entire 100 Power Level roster at the beginning of your campaign. Of course you can purchase Increase Supply Limit Requisition requisitions to increase your Order of Battle's roster even further.
Although you are not required to play games with painted miniatures - units that are fully painted will gain experience faster (per the House Rules) and playing games is always a great motivator to make progress in both building and painting. After your army is ready, once the campaign starts each two week period will generally follow the below format:
Players will have three days to submit their orders.
Campaign games will then be assigned over the next two days. The map will be updated to show current actions.
Over the next week and a half players will need to schedule and play their games with their opponent. Players will log their results in a google form.
At the end of the two week period we will update the map with systems changing hands and determine if there is a victor - if not we will proceed to the next turn.
A more detailed view of the campaign turns can be seen on the Campaign Turns page.
Campaign Turns and Map
The campaign will be played in two week turns. Each turn will have four phases with players giving a strategic order and then having a little less than two weeks to schedule and play their games. The four phases of a turn are: Strategy, Scenario, Battle, and Resolution. A full description of the campaign turn is available on the Campaign Turns page. To see the current status of the campaign map please see the Campaign Map page. To submit your turn orders please use the google form.
House Rules
House Rules - to more adequately balance games and keep games moving quickly the linked house rules will apply to all games.
Victory Conditions - want to see the current victory conditions and campaign map? This is where you find it.
FAQ - answers to some frequently asked questions.
Submit Turn Orders - Once every two weeks makes sure you submit your turn orders.
Submit Battle Results - Send them in through the google form.
Special Rules Submission - Need to absorb biomass? Take over a system with diplomacy or foretell to the doom of the galaxy? Use the linked form.