Season 3 Campaign
Season 2 Phase Three
Twenty games and two phases of the campaign down! The Phase Two page has been finalized with 8 games played over two game days. The story for phase two was absolutely dominant play by the Raiders faction who went undefeated - in Phase Three it looks to be a close match with Attackers at 29 and Raiders at 20. Although the Defenders only have 7, three big wins could put them back in contention.
Strategic Value Campaign:
Attackers: 1
Raiders: 2
Defenders: 0
An overview of trends, changes and other key discussion from phase one of the campaign.
Check out a narrative battle report of Carson's Sisters of Argent Shroud against Paul's Plague Marines.
Games will be Narrative Play (Crusade) using Power Level instead of points. The goal of the campaign is to have your faction obtain the highest Strategic Value. To determine the winner of each campaign phase war zone points will be awarded - scoring will be dictated based on game size and winner via War Zone points from War Zone: Charadon Act I: The Book of Rust. You can view the war zone scoring via Wahapedia. In addition to war zone points for battle size; during each phase of the campaign all players will generate a Secret Order by rolling a D6 and submit a prediction via Warseers and Portents. Once per campaign phase players may play that phases legendary mission for an additional War Zone point (phase one - Rout on Okharium; phase two - Flood Tide on Fathom; phase three - Desperation and Despair).
House Rules
House Rules - to more adequately balance games and keep games moving quickly the linked house rules will apply to all games.
Campaign Master Edicts - to ensure that a faction does not have a run away lead the linked Campaign Master Edicts will be live during this campaign.
FAQ - answers to some frequently asked questions.
Interested in Signing Up?
Please submit your Name, Phone Number, Email, Hub Location, and Army in the linked form.
Need a Crusade Roster Format? Check out this one!