Season 3 Campaign 

Overview

There are two possible win conditions for each player in the campaign - players can either win a Major Victory or a Minor Victory.  Only a single player can win a Major Victory, while a Minor Victory may be achieved by any number of players.  At the end of each turn in the Resolution Phase victory conditions are checked.  If there is a single player who has achieved their Major Victory win condition, then  we proceed to check if any other players have achieve a Minor Victory.  All other players are then considered defeated.

Developer's Note: In the rare circumstance that multiple (i.e. more than one) player achieves their Major Victory condition in the same turn, play will continue until there is a turn where only a single player is fulfilling their Major Victory win condition.

If by the end of the campaign single player has not obtained a Major Victory, the victor will be determined by the following with subsequent tiebreakers:

Chaos Win Conditions

Major Victory

Minor Victory

Campaign Ability

Eldar (Asuryani) Win Conditions

Major Victory

Minor Victory

Campaign Ability

Eldar (Harlequin) Win Conditions **NEW**

Major Victory

Minor Victory

Campaign Ability

Imperium Win Conditions

Major Victory

Minor Victory

Campaign Ability

Ork Win Conditions

Major Victory

Minor Victory

Campaign Ability

Tau Win Conditions

Major Victory

Minor Victory

Campaign Ability

Tyranid Win Conditions

Major Victory

Minor Victory

Campaign Ability

Key Terminology

Dead World - A planet/system type has no effect except on the campaign map visualization and some campaign abilities.

Imperium Nihilus - The nineteen (19) systems on the top right of the map (i.e. the north area above the Great Rift).  Represents the Greensboro/Raleigh play group.

Imperium Sanctus - Refers to the the systems on the bottom left side of the map (i.e. the south area below the Great Rift).  Represents the Charlotte play group.

Game Size - some abilities may refer to gaining a bonus based on game size and will show up as three numbers 2/4/6 for example.  This means in Combat Patrol size games you gain 2, Incursion 4, and Strike Force 6.