Campaign Master Edicts

Reinforce the Beleaguered

At the end of each campaign phase, each player can be awarded additional Requisition points based on how their alliance did during the phase. The alliance that earned the fewest war zone points is awarded the most Requisition points, representing that alliance calling for aid and doubling their efforts to achieve victory in the following campaign phase. Remember that each player can never have more than 5 Requisition points; any excess points are lost.

The greatest teacher is failure

At the end of a campaign phase, if a player lost all the games they played during that phase, they can roll 2D6. They gain that many experience points to distribute freely across the units in their Crusade force.

A Grand Alliance

At the end of each campaign phase, each player from the winning alliance gains 5 experience points to distribute freely across units in their Crusade force.

Dark Vengeance

If a player defeats an enemy player who defeated them in their previous meeting in the campaign, after that game, the winning player can select one additional unit from their army to be Marked for Greatness.

Keep it Secret - Keep it Safe!

At the beginning of each Campaign Phase - players will roll on the Secret Order list.  If they achieve their Secret Order they will earn 2 war zone points for their faction.

Warseers and Portents

At the beginning of each Campaign Phase - each player will submit a prediction: they must choose two players and the outcome of the battle (i.e. (Space Marines) William Baucom and (Space Marines) Brian Foster will play and William Baucom will Win).  If by the end of the campaign phase this condition is met, the predictor will score 4* war zone points for their faction.

*This value was increased from 2 to 4 after phase one.  Also the requirement to pick battle size was dropped.

The Legend Killer

Once per campaign phase players may play that phases legendary mission for an additional War Zone point (phase one - Rout on Okharium; phase two - Flood Tide on Fathom; phase three - Desperation and Despair).