House Rules
Down to the Wire
Add the following text to each Narrative Mission in the Mission Objectives section for all Progressive Objectives that are scored at the end of the Command Phase. In the fifth battle round, the player who has the second turn does not score victory points for this objective at the end of their Command phase; instead, at they score the end of their turn.
Dice for the Dice Gods
When units are choosing battle honors that have a roll-able table such as Battle Traits, Weapon Enhancements, or Battle Scars - the player must roll on the table, they are not permitted to choose their upgrades unless the mission rules state specifically that they choose a battle trait of their choice. Players may select Warlord Traits, Relics, and Crusade Relics as normal.
Architect of Fate
To balance out the Dice for the Dice Gods rule when it provides a trait that has no utility, the following Requisition is added to the base rulebook requisitions.
ARCHITECT OF FATE - 1 RP
Purchase this Requisition immediately after you have rolled an upgrade for a unit that has gained a promotion (ranked up) OR immediately when a unit has gained a battle scar. You may re-roll the die roll when adding your battle honor or determining your battle scar. If your Order of battle contains any units with the keyword TZEENTCH or AELDARI PSYKER roll a d6 when you purchase this requisition, on a roll of 3+ this requisition costs 0 instead of 1. This requisition can only be used once per upgrade or battle scar (i.e. you may not re-roll multiple times in a row).
*Because this requisition was not selected in phase one, the cost has been reduced and a mechanic introduced which can make it free for TZEENTCH or AELDARI armies.
Hidden Cost of Daemon Worship
When using the Daemon Ritual ability, controlling players must spend one Command Point per die used in the summoning ability. I.E. if a player wishes to summon a unit of Daemons with two dice, they would pay two command points in order to attempt the summoning roll - if the summoning roll fails they still lose the spent Command Points.
The Bell of Lost Souls
During Phase Three of the Campaign if an Imperial Player's faction is in last place (i.e. has the lowest Strategic Value of all factions) this rule will go into effect.
Instead of moving in their Movement phase, any IMPERIUM CHARACTER can, at the end of their Movement phase, attempt to summon a DAMNED LEGIONNAIRE unit with this ability by performing an Imperial Prayer (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).
Roll up to 3 dice – this is your summoning roll. For each die you roll you must spend a command point. You can summon one new DAMNED LEGIONNAIRE unit with the Imperial Prayer ability to the battlefield that has a Power Rating equal to or less than the total result. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the prayer fails and no new unit is summoned.
For Every Sin a Painted Miniature
Summoned units such as Daemons summoned via Daemonic Ritual or Damned Legionnaires summoned by an Imperial Prayer must be painted. The painting gods declare their due for free units.
A Space Marine is Never Late, Nor Is He Early
Strategic Reserve and Reinforcement units can never arrive on the battlefield in the first battle round. Any Strategic Reserve or Reinforcement unit that has not arrived on the battlefield by the end of the third battle round counts as having been destroyed, as do any units embarked within them (this does not apply to units that are placed into Strategic Reserves after the first battle round has started).