Empire vs Bretonnia

Empire (Me) Vs Bretonnia (Kris S.)

Game Size: 1250 points

Scenario: Flank Attack

Restrictions: No Level 4 casters, no magic items over 50 points

Edition: Warhammer The Old World 1.0

Month and Year: Feb 2024

Event: One-off Gameday setup by Kris at Mighty Meeple

This battle against Kris was a great time - my first game of Old World and it was a complete blast.  I have had many games against Bretonnia in the past as the old gaming group in Winston featured (Justin N) who loved playing Bretonnians.

My list consisted of:

Arrayed against me were roughly:

Deployment

The flank attack scenario is interesting in that each player selects a portion of their army that can deployed on the flanks - however this selection is secret so you don't have any idea whether your opponent is running his cav or something else - plus they have to choose the side they are flanking from before deployment (also done in secret).  I really enjoy this scenario and you can find the rules at: https://tow.whfb.app/warhammer-battles/flank-attack

In the end I choose my Inner Circle Knights to be the flanking force and Kris chose his shooting units - which turned out to be a genius play.

Here's the deployment - on the far side is Kris's army and on the near side is mine.

Early Turns

The below picture shows bottom of turn one of the game game (Kris elected to pray and go second) - I generally moved up and reshuffled my army to have a little better facing.  The Knights moved into position to flank Kris's right (our left) while I moved up bait units (Archers and Free Company) to muddy up the field and screen the rest of my army.  My shooting was completely ineffectual - I only killed a single Knight.  In return Kris's trebuchet destroyed my helblaster with a single shot!  This greatly reduced my control of the middle of field and placed me on my backfoot.  I was relying on the helblaster to force Kris's army to engage immediately but with it removed the "tempo" of the game slowled considerably as the shooting advantage was suddenly with the Bretonnians!

Mid Game

Ok mid game (bottom of turn two) is shown below - the flank combat on the left side went down in my favor - my counter charging Inner Circle Knights defeated the Bretonnian Lance on our left but the middle of the field was a complete disaster.  My right side was severely overmatched with a unit of Knights outflanking me and my Greatswords being blocked in by a Men at Arms unit in the midfield.  It was at this point that I thought the game was honestly out of reach but a few opportune dice rolls would end up turning this game around.

Late Game

It's around this time I forgot to take a ton of pictures - so this last picture encapsulates about 2-3 turns of gameplay.  To make this simpler I put in three callouts and I'll explain what happened in each section.

Oh yeah - that damned trebuchet that killed 2 Knights, 7 Halberdiers, and my Helblaster - misfired and destroyed itself.

End Game and Summary

Overall the game was an awesome time - especially because Kris had his entire army already painted and rebased.  Kris thought I won the game although I thought it was draw; in the end we didn't bother tallying the scores as other players had been waiting around a while and we wanted to second game ASAP (some players had finished up an hour before us! in their lopsided games).

Final Tally

Empire VP: 3x Units of Knights of the Realm with their Commands; 1x trebuchet; 2x Banner Captures

Bretonnian VP: 1x Unit of Greatswords, 1x Warrior Priest, 1x unit of 5 archers, 1x unit of 10 Free Company, 1x Helblaster, 1x Banner Captured, and 25% of the Halberdiers (if you reduce an enemy to 25% of its starting strength you could 25% of its victory points even if they aren't dead/fleeing).

Lessons Learned